Selangod

Futility, futility, pain and treasure

The party continued their exploration of the lower levels of the tomb and decided not to play silly games with trapped organs, nor to concern themselves with potentially dangerous, unprofitable paths. That is, until they discovered that they were trapped in the tomb by a thick slab of rock.
They expected that they would figure out the escape route before they ran out of food, in about a week or two. They did discover more ways to make the grinding, rumbling noise, by throwing levers and filling dishes with offerings, but these seemed to do nothing to cause an exit to appear. They found new secret doors and new traps but none seemed particularly useful nor easy.
Something that was frustratingly easy was a series of doors bearing ridiculous, unanswerable questions. After a fair amount of guessing and consternation, the doors were found to be unlocked, each openable without even considering the question. The questions only served to waste time.
During these early stages of searching and trying new things, not less than two sarcophagi were discovered. Their contents were unremarkable and possibly ransacked, although no sign of any other intruders existed. One twice-hidden treasure that was uncovered was a trapped chest brimming with copper pieces, one thousand pounds of the stuff. The party didn’t celebrate.
Maka and Jethro made efforts to dig their way out, to dig through the solid stone slab that lay in the path of escape. They made small progress over two days of effort, cutting out a bowl shaped indentation. Jethro liked hitting stuff, even if it was largely unyielding.
One path that did seem fruitful, or at least interesting, was a series of locked doors that also bared questions. This time, however, the questions had to be answered for the door to be passed. These questions dealt with things that were apparently important to Richrom, the person for whom the tomb was designed. The first two questions were comparatively easy, although answering them bore the frightening sounds of lightning bolts. The doors opened to reveal yet another locked door and another question.
The questions got harder as they went and the party found themselves only able to give educated guesses at the answers. Small deviations from correctness brought burning punishments as lightning flooded the trapped rooms. An economy of damage began as party members traded out positions, answering questions and opening doors. Rah’s healing was required as the failed answers increased.
Eventually the final door was opened revealing a large tomb, complete with ransacked sarcophagus. The floor had three mummified corpses laying on it, dried of blood. The blood seemed to cover the floor of the entirety of this final tomb section. No exit or answers seemed immediately apparent.
The party did decide to check the bodies and delve deeper into the sarcophagus. A false bottom was discovered in the later by Dalal, which revealed another plain skeleton, and a sign suggesting that all of the party’s efforts were in vain. Alara wasn’t stopped by this fakery as she pried even further into the stone sarcophagus, discovering yet another false bottom.
Through delicate handling, the wondrous contents were uncovered. They found a large, intricate crystal tiger, a sword, about a half dozen potions and the same number in scrolls. These along with the golden curtain rods discovered earlier would make for a nice haul for this frustrating adventure. More importantly, the nearby sliding of rock was heard at the discovery of the real coffin. This promised to be an escape, the final reward as announced by Richrom’s final message to the party, “Congratulations!”

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