The party rested in existing, vacant hovels surrounding the inn. The Ring of Regeneration made the rounds that evening and the next day. Rah and a few friends couldn’t wait to talk to their new dragon slave. They went out a mile or so up the road and called forth the beast.
Rah asked it many questions about its hoarded treasure. He also asked it about the Lizard King, who also apparently has a hoard. All of it, including the lair of the Lizard King, is located in a swamp, north of Weycomb. Rah also healed the mind-bogglingly evil creature.
There was a bard in the Inn, of sorts. He sang a song about Sakatha, the Lizard King, gained from a book he had read:
- Sakatha once was the great Lizard King
- Sald to have power stored in a ring.
- O’er swamplands and plainslands his dominions they spread;
- His very name filled all creatures with dread.
- To build his great tomb in the midst of the marsh,
- Many men died in slavery most harsh.
- His minions took all of our best for his alter;
- Not for a day did his bloody thirst falter.
- Then there arose the Great Count of yore,
- The greatest of heroes in those days of war;
- He slew Sakaltha in the battle of Weycomb;
- The Lizard Men carried their slaughtered chief home.
- And now he awaits in the cold sleep of death,
- His day of awakening, his first newborn breath.
- Though deep in the ground his followers closed him,
- He’ll come back for vengeance on those who opposed him.
The Innkeeper gave basic, geographic information about the swamp, and mentioned a crazed hermit named Stephen, who had a boat. Then the rye harvesters came as well as Mirrodin, who rejoined the party. Work began in Weycomb but the party rested another day.
The adventurers set out the next day, traversing the mostly safe grasslands and trees between Weycomb and the swamp. Out of nowhere a very large snake-man appeared, sitting on a throne. Next to him was another throne, empty. The serpent’s booming voice was heard from a hundred feet away. He asked the party where his wife was, as the party was supposed to fetch the witch Martina for him, and had failed to do so. The party that knew of the snake was shocked to see it here of all places. The snake informed the party that Martina had been captured by the so-called Lizard King, and that she was to be sacrificed. The snake charged the party to rescue Martina and deliver her to him. He was irritated that the party had lost the last egg talisman given them, and set about making another. K’em approached at retrieved the new egg, he also produced the egg that Martina had given him, handed it to the snake.
The snake never received the egg, however, as it exploded then and there. The party gathered at a distance, saw a bright flash with a thirty foot radius. The snake screamed, and he and the thrones vanished. K’em was unharmed but shaken.
Continuing on, none the worse, the party noticed the shack of the Hermit named Stephen. It soon became clear that Stephen was quite mad. Still, through kindness and the offering of food, Stephen offered to pilot them through the swamp on his skiff. It seemed that he knew the way to his friend Sakatha’s house.
The swamp was surprisingly free of danger, considering it would take days to reach their goal. There was a brief encounter with two large, green humanoids, but that lead only to minor pains. The plants seemed calm for whatever reason. Eventually the party did reach a stone structure, much to Stephen’s excitement as he was going to meet his old friend again.
It was around now that Rah dispelled the Charm spell that had captured Stephen’s still cracked mind. Rah had detected the Charming the day before. Stephen provided little new information, except that he wanted to be nowhere near where he was. Delal charmed him again and set him to watch the boat.
The party ascended stone steps to a large, columned platform. There was something odd about the back wall and so the party approached it. Thick crossbow bolts shot forward hitting Mirrodin before Gargg saw that the rear wall was actually wall of seashells, strung together like beads and hung from above. Gargg crashed through the fake wall and started killing puny bandits.
The rest of the party followed and soon all of the bandits were slaughtered or routed. The open area beyond the seashell wall looked much the same as the prior platform, save for three, ten-foot wide pools covered in green algae, a heavy blood-stained stone, and a huge bas relief of a demonic being, protruding from a series of mosaics. The mosaics depicted a great lizard, conquering the world of men.